Who Can I Be Now? New Classes from Into the Deep Wild
(With minor apologies to Men at Work…)
Matt Goetz, IKRPG Manager
A character’s class is one of the most entertaining parts of choosing who you’ll be in a game of Iron Kingdoms: Requiem. Sure, your character’s culture or ancestry really helps to define who they are, but few things grow with you across your adventures like your class and all of the options it brings with each new level.
For this installment, we’re going to have a short but information-dense preview from Into the Deep Wild:
See you next time!
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Just kidding. In addition to that tantalizing tease of what new classes and subclasses you can get your hands on by backing Into the Deep Wild, we’re also going to show off one of the new subclasses: the very oddball Barbarian option, the Path of the Slaughterhouser!
First known as one of the heavy-hitting troops of the Thornfall Alliance, the Slaughterhouser is a heavy-hitting frontline combatant that can thresh through an infantry formation with a swing of its pole-cleaver. The ability to wear heavier armor than most Barbarians makes the Slaughterhouser able to weather a lot of clapback, and a Slaughterhouser can quickly finish off opponents who’ve already taken a beating—perfect for taking those pesky bog gulpers, tunnel terrors, and swamp horrors out of the equation!
So, join the barbarians at the gate by getting in on the Kickstarter for Into the Deep Wild now. Go to https://www.kickstarter.com/projects/privateerpress/iron-kingdoms-into-the-deep-wild-5e and add your backing the latest classes for the Iron Kingdoms: Requiem roleplaying game!
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