The Nin-in-Eilph


Announcing the Fourth Adventure Pack in The Ring-maker Cycle

At first they made fair progress, but as they went on, their passage became slower and more dangerous. The marshes were bewildering and treacherous, and there was no permanent trail even for Rangers to find through their shifting quagmires.
   
–J.R.R. Tolkien, The Fellowship of the Ring

Fantasy Flight Games is proud to announce the upcoming release of The Nîn-in-Eilph, the fourth Adventure Pack in The Ring-maker cycle for The Lord of the Rings: The Card Game!

After slipping out of the ancient, ruined city of Tharbad, past a host of Orcs and spies, several of Middle-earth’s greatest heroes begin a journey through the Nîn-in-Eilph and its treacherous marshlands. They seek a hidden site on the other side of the marsh, in Hollin, which is rumored to be full of powerful secrets that may provide the White Council some means to work against the Dark Lord.

However, your heroes have no time to lose because the Dark Lord’s servants have also learned of the hidden location within Hollin. As they seek to outrace the forces of evil, the heroes must also beware of those creatures that make their home in The Nîn-in-Eilph

Through the Marsh

Among its sixty new cards, which also include a new hero and three copies of each new player card, The Nîn-in-Eilph introduces a deadly new scenario that challenges players to guide their heroes through the swamps of the Nîn-in-Eilph. Full of deadly Creatures, the swamps haven’t been travelled for an age, and no paths exist to lead your heroes through the shifting bogs.

The new scenario of The Nîn-in-Eilph is one of exploration and survival, and it challenges you to navigate your way through a series of random quest stages. Accordingly, it offers tremendous replayability, and the scenario’s strange collection of Creatures, along with its use of the new Time X keyword, ensure that you’ll enjoy a rewarding experience and a mounting tension each time you battle your way through the Nîn-in-Eilph and its fetid marshlands.

Find Your Bearings

With such a treacherous and important journey ahead of them, even Middle-earth’s greatest heroes may desire extra guidance. Fortunately, The Nîn-in-Eilph introduces a new Ranger hero as well as twenty-seven new player cards (three copies each of nine different cards) that focus on knowledgeable guidance and wise leadership.

Several of the Adventure Pack’s new player cards also promote interesting multi-player interactions, including Follow Me! (The Nîn-in-Eilph, 85), which allows a player to take control of the first player token, becoming the new first player. This is no small matter; enemies engage the first player first, numerous encounter cards target the first player, and in many scenarios the ability to become the first player may prove the difference between success and disaster.

Meanwhile, Wingfoot (The Nîn-in-Eilph, 92) adds to the game’s collection of powerful Aragorn-themed attachments, but it can work wonders on any Ranger. Wingfoot combines well with Henamarth Riversong (Core Set, 60) and Needful to Know (The Redhorn Gate, 9), but it also grows stronger for each player at the table in a multi-player game, as each player increases the number of encounter cards you draw and increases your odds of blindly revealing the correct type.

Outrace the Forces of Mordor

The trackless marshes of the Nîn-in-Eilph are full of dangers. Simply finding your way through the swamp and past its frightful Creatures would be challenge enough, but your task is further complicated by the fact that the Dark Lord’s servants are also racing toward Hollin.

Can you race through the Nîn-in-Eilph quickly enough to uncover the secrets of the hidden site you’ll find on the other side? Or will Mordor increase its strength? Middle-earth needs you to succeed.

The Nîn-in-Eilph is scheduled to arrive at retailers early in the third quarter of 2014. Until then, keep checking our The Lord of the Rings: The Card Game website for more previews and other news!

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