Super Dungeon Explore: Forgotten King….MUSHROOMS ATTACK!!


Well, it’s Friday…I just want you to know that I had to suppress an overwhelming urge to lead off with Loverboy’s Working For The Weekend. I resisted. You’re welcome.

Forgotten King! That’s what we’re here for so lets get to it:

Pledge Manager

The pledge manager will be ready by the end of the month. We’re working on uploading some “thank you” credits to our Relic Knights backers at the moment. Once those are all done we will begin creating the pledge manager accounts and providing you with information on how to use it.

That said, we still have a surprising number of surveys that are still outstanding. Please complete your survey! At the very least fill it out so we have your personal information so we can contact you for things like delivery. You do want your delightful toys right?

Princess Coin

We received a sample of a shiny gold version of the coin and decided the antique looking one we showed you last week was way cooler. So we’ll be sticking with that one. Some of you were hoping we’d go that route so there you go. 🙂

Arcade Rules

We know many of you are very excited to see previews of the Arcade Rules. Arcade is a big mode and it is built off of the Classic rules. This makes it so many things in Classic need to be as set in stone as possible to prevent endless revisions to Arcade. We also want to make sure we get it right, because we’re all really excited for it. As such, it has gone under a few revisions. (A few more than I was hoping it would, but such is the way of design.) Nonetheless, it is progressing and we should have some previews to show before long.

Words, words, words…it’s time for a–

Mushroom Attack!

Fungal Growth Spawning Point
Fungal Growth Spawning Point
Okoshroom
Okoshroom
Kinoshroom
Kinoshroom
Truffle Pig
Truffle Pig

These guys are insane and they want to eat you! Alongside the Kodama and Chimera you will truly have a living forest of Super Dungeon Explore. We can’t wait!

Model Walkthrough

We have steadily made our way through all of the core box models and now it is time for the mighty dungeon boss himself: The Forgotten King.

*Note: We still haven’t plugged the new icons into his card so the face will change slightly.

First it is important to note that as a Dungeon Boss, The Forgotten King does not spawn like a normal monster. Instead, he spawns for free after the last spawning point in the dungeon has been destroyed.

Like all Super monsters The Forgotten King may be activated for free in addition to the four skull points worth of monsters the Consul may activate during the turn. Obviously having a monster of such power activate every turn can be devastating for the Heroes, lets see just how devastating.

The Forgotten King has an average number of movement points at 6. That said his mobility can be increased by way of his Forestwalker support action which grants Teleport. A model that teleports may be placed in any square within 10 squares of their current position and in line of sight. While the 2 action points is costly it is a powerful ability that can both keep The Forgotten King in combat or get him out of it when he needs to retreat to nurse his wounds.

His Immune: Poison also lets him move to Bramble squares and not worry about their poison effect, using them as an effective shield against Heroes.

Speaking of being wounded, The Forgotten King has 8 of them which is a nice healthy chunk of damage. However, his ARM of 2 blue and 1 green dice is relatively low when facing a fully equipped party and a Consul that isn’t careful can find themselves in a tight spot quickly. Fortunately this is made up by a combat potential that is arguably second-to-none.

The Forgotten King possesses a standard (for dungeon bosses) number of action points at 4. His STR of 2 red and 1 green dice is respectable and will break through most equipped Hero’s armor.

That’s good, but The Forgotten King is a vain king. After centuries of nursing old hatreds and growing more and more embittered by his perceived right to rule The Forgotten King is filled with hubris. When confronted by Heroes bedecked in gleaming treasures he is thrown into a rage, and the more he perceives a Hero to be a threat to his own petty pride the greater his rage.

The Hubris ability is triggered whenever The Forgotten King makes a Melee Attack basic action against a Hero that is equipped with one or more pieces of equipment, and grants him +1 blue dice to STR per piece of equipment on the Hero. This means when attacking a fully equipped Hero he can gain an incredible +4 blue dice, making his STR 4 blue, 2 red, and 1 green dice! Your Heroes are going to be needing those princess coins.

Backing up his incredible melee ability is the offensive action Stranglethorn. Costing only 1 action point Stranglethorn is a Magic attack and uses The Forgotten King’s formidable WILL of 3 blue and 2 red. The Burst 1 ability means it hits not only the target but every model within 1 square of the target. While any model that suffers a wound also suffers the Slow status effect halving their movement.

Primal Roar ensures Heroes never want to cluster too close. This support action doesn’t deal any wounds, but instead causes every model within 3 squares to suffer the status effect Knockdown.

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But wait there’s more!

ADVENTURE EFFECTS

All dungeon bosses come with an Adventure Effect that is unique to them. These provide thematic effects that slightly alter how a game is played. We still haven’t laid out the new Adventure Effect cards but since they are all text, we can discuss them here nonetheless.

Lost Kingdom is The Forgotten King’s Dungeon Effect. This ability allows the Consul, during setup, to place two spawning points in a single tile (instead of one per tile). This does not increase the number of spawning points the Consul gets, but does allow the creation of a little “fortress” tile perfect to represent the Forgotten King’s keep.

Last Stand is The Forgotten King’s Boss Fight Effect. Boss fight effects are triggered the moment a dungeon boss is spawned. Last Stand grants all minions and denizens +1 bonus star to their ARM and grants them immunity to all control effects (compel, push, and pull). No more bossing around the wee little monsters when The Forgotten King is around. This is a fight to the death!

Timeouts are triggered whenever a dungeon boss reaches half of their remaining hearts. During a timeout the dungeon boss removes all status effects they are suffering.

They then spawn a number of monsters listed under their Summon. These monsters are placed within 2 squares of the dungeon boss. In this case the Forgotten King summons 2 Frog Knights and 4 Billmen to his aid.

Next the dungeon boss may (if the Consul chooses) be moved up to 10 squares. Allowing him to escape from the Heroes or get in better position to attack.

Finally the dungeon boss resolves any timeout effects. Which for The Forgotten Kins is Royal Pardon. Royal Pardon immediately heals one wound on all Heroes. They then immediately suffer the status effect Ice, which prevents them from performing any unique actions. Then the Forgotten King really flips out and gains the ability Berserk which allows him to make one additional Melee Attack costing no action points every activation.

For those of you doing math at home, you are correct, that means he can now make 5 malice-filled Hubris melee attacks which is enough to kill a Hero in a single activation. Ouch.

As you can see, The Forgotten King is a boss not to be taken lightly. More than any other boss he scales to the level of the adventuring party. While he can suffer wounds quickly he also deals damage quickly, meaning a fight with this primal, cursed fae is always fast and brutal.

We hope you have a fantastic weekend, play some fantastic board games with your dad, and may you always roll stars!

https://www.kickstarter.com/projects/1257458293/super-dungeon-explore-forgotten-king/posts/876693