Speed is Life, but Mass != Speed in Space


In this first post of a series which takes a look at the new mechanics in Legends of Kalidasia: Heroes of the Heragul, I will examine how this edition better reflects to reality of speed in space combat. Heroes of the Heragul is currently available for Pre-Order with an expected release on January 25th 2017.

In the second edition of Legends of Kalidasia, all warships have the same maximum speed value. Unlike naval warships, which constantly have to fight against water to move forward, space craft have effectively no resistance when moving through the orbit of a planet. Therefore, a large mass warship has no trouble moving at the same speed as a smaller craft. Where mass becomes important is when a warship would use its engines to either change its speed or direction.(As a side note, in physics, the combination of direction and speed is called velocity….and yes…I know should be using that term)

An equal amount of engine power will cause a smaller change of speed for a warship with a larger mass than a warship with a smaller mass and this is reflected in Legends of Kalidasia: Heroes of the Heragul. In the image above, the engine power of the warships is highlighted in red. The Surakari frigate, which is much less massive than the Heragul Battle Cruiser, has more effective engine power. OF course the Battle Cruiser mounts more powerful engines than the frigate, but in Kalidasia, doubling the engine mass does not double the engines power output.

Careful speed management is a critical tactic in the Second Edition of Legends Of Kalidasia. Poor speed management will result in a broken squadron and a broken squadron is easily picked apart by the enemy.

Pre Order Legends of Kalidasia: Heroes of the Heragul and prepare to battle for the Future of Kalidasia as never before.