
Journal #7 ā or, Over the Hills and Far Away
In Pedion⢠elevations will be representing by āhillsā, that is, distinct rises in fixed intervals, following the logic of contours in maps. I have some ideas for more elevation change options, but for the time being, I will present to you the Pedion Hill tiles.
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The Empire descending a hill on Kashyyk ā miniatures from WotC, included for scale only |
As with all other Pedion⢠tiles, the hills will actually be part of the tile, rising seamlessly from the surrounding ground. However, keeping up with my modularity requirements, the hills consist of two pieces: the main hill tile, where the first elevation level rises, and a second, smaller āhillā, which represents a second elevation level, that can be placed over the first one. So the players can either place a 2-level hill or two 1-level hills on their battlefield. The second level snaps magnetically over the main hill, staying in place. Each hill elevation rise is about 3cm (1.18ā³).
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A two-part Hill tile |
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The smaller, second level snaps over the main hill tile, creating a 2-level hill if so the player wishes |
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ā¦or the players keep the larger, main tile with a 1-level elevation hill⦠|
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ā¦and they can use the smaller, 2nd level hill as stand-alone on a Plain tile. |
Hill Tile Properties and Variations
- For the time being there are three (3) discreet Hill tile designs: A full tile hill with an extra level piece, a 4/5 tile hill with an extra hill piece, and a 3/4 tile hill without extra levels.
- The three main hills are designed so that they can be fitted side-by-side, creating longer hill pieces, or they can be placed alone in different places across the battlefield.
- The hilltops include metal hardpoints. These can be used for the second-level pieces to snap onto, or for other magnetic terrain pieces from Pedion tiles, like trees, walls etc.
- The hills include both steep and gentle sides. Thus the players can declare sides which are unapproachable, pose a penalty to climb or have no effect on movement.
See what I mean about these hill tile properties in the photos below:
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The three different hill tile kinds can be placed next to each other to form a long hill piece. You can see the 3:1 ramps on all hill types, as well as the steep rock faces. |
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The ācentralā, Full-tile Hill, with its extra, 2nd level hill piece |
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The āleft-sideā, 4/5 of the tile Hill, with its own 2nd level hill piece |
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The āright-sideā, 3/4 of a tile Hill, without a second level. |
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In true Pedion⢠spirit, the hilltops are ready for magnetized walls, creating a fortified position⦠|
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ā¦or some tree stands, to provided aesthetic variety and cover. |
In case you are wondering how are those Hill tiles made (come āon, I know you are!), check my progress in the following photos:
Yep, they were fun to make, but it does take a lot of effort. I also discovered I can always find a job frosting cakes, after all this practice. If anything, I am considering making the Hill tiles simpler and less realistic. They look awesome but will take too much time to mass produceā¦
Hope you liked my Hill tiles. Please do comment on your opinions and ideas, I am anxious to hear them. Also, rest assured that I am implementing the Pedion Kickstarter Campaign as you are reading this ā so you will be able to preorder your Pedion very soon.
Good gaming all!