Insider 3-11-2015


As we steam toward the release of WARMACHINE: Reckoning, I’m constantly excited to see what my next project will be and to find out which factions I’ll get to work on. Given the buzz surrounding the first look at the Reckoning character warjacks, I thought I would share one of my recent contributions, Moros, the new character ’jack for Garryth, Blade of Retribution. As soon as I saw the concept art by Andrea Uderzo, I became very eager to work on this model. The smooth, rounded curves and organic shapes of this warjack (and of Retribution models in general) make it a great fit for my style. Plus, it’s a nice change of pace, as I don’t sculpt warjacks very often—after all, I love beasts and humanoids!

One of the challenges of converting 2D art into a 3D object is to fully understand the concept artist’s intent and translate it accurately. Retribution of Scyrah warjacks can be particularly challenging due to all those rounded curves and the lack of hard edges to define shapes. Fortunately, as a Retribution of Scyrah player, I understand how their ’jacks are supposed to look, and I do my best to maintain that style.

It’s always rewarding to work on the next cool thing for a faction you play, and I have to say I’m very excited to see this machine on the battlefield. From the curved blades to the unique shape of Moros, I am already looking forward to this model’s release date! Hopefully, this 3D render will keep the excitement level high for you, too, while we’re all looking forward to Reckoning!

Thanks!