Harry Potter™: HOGWARTS™ Battle Deck-Building Game – Locations, Control and More


Harry Potter™: HOGWARTS™ Battle Deck-Building Game - Locations, Control and More

A Quick Tour of the Wizarding World

Welcome back for our final week of previews for Harry Potter™: HOGWARTS™ Battle A Cooperative Deck-Building Game.Today, we will be taking a closer look at the Locations that the Villains seek to control, the ways in which they can increase their control, and what your Heroes can do to thwart their efforts. Remember, if the Villains are able to gain control of all the Locations before you defeat the Villains, you lose the game. So it is of utmost importance for you to make sure that does not happen, or else the Death Eaters will bring about the return of You-Know-Who!

Each Location has a number of details, including its name, order in which it must be defended, the number of Dark Arts events to reveal each turn, and how many Control tokens must be added to it for the Villains to take it over. There are only two Locations to defend for Game 1, Diagon Alley and the Mirror of Erised. Each game will have its own set of contested Locations that are unique to that game, as the Villains continue their campaign of evil across the wizarding world in their service to the Dark Lord.

Villains can add Control to a Location in a few ways. The primary way is through the effects of some of the Dark Arts events, like He-Who-Must-Not-Be-Named.  The other common way in which Villains increase control is if a Dark Arts event or Villain ability cause your Hero’s Health to be reduced to zero. When this happens your Hero is Stunned, and a few things occur. This includes adding 1 Control to the Location and forcing you to discard half the cards in your hand as well as any tokens you might have collected. Don’t worry, you will recover back to full Health at the end of the turn and be able to draw back up to five cards, but each setback only helps bolster the Villains in their nefarious plots to increase their Location control. So be sure to keep an eye on both your Health as well as that of your teammates, and try to keep each other as healthy as possible.

Additionally, some Villains seem to take particular pleasure in sharing in the Dark Lord’s growing power, as demonstrated by their abilities. For example, whenever Control is added to the Location, Draco Malfoy™lashes out, forcing you to lose 2 Health! Equally important to note is that when you are able to defeat Draco, you are rewarded by removing 1Control from the Location. This is one of the two primary ways in which you can set back the Villains. The other is with the effects of some HOGWARTS cards. On that note, here is one more preview card. It is one of the trusted Allies you will find as you proceed to Game 2, and one of Harry’s most faithful and dedicated supporters.

We hope you have enjoyed these preview articles for Harry Potter™: HOGWARTS™ Battle A Cooperative Deck-Building Game. If you missed any of the past articles, you can find them here:

Harry Potter™: HOGWARTS™ Battle a Cooperative Deck-Building Game – Heroes and Starting Decks

Harry Potter™: HOGWARTS™ Battle a Cooperative Deck-Building Game – Class is Now in Session

Harry Potter™: HOGWARTS™ Battle a Cooperative Deck-Building Game – Villains and Dark Arts

Harry Potter™: HOGWARTS™ Battle a Cooperative Deck-Building Game will be available in retail stores in the fall of 2016.