Endless: Fantasy Tactics – Example Parties


Hey Folks, we had a request to make up a couple of example parties… so we did! These are just a few idea that the OTL Staff has come up with using the models currently available in the pledge calculator for our currently running Miasma War Kickstarter. Keep in mind that Endless has no faction or force organization limitations, you can build a party with whatever models you like as long as you pay the crystal cost.

All of the parties shown in this update are 10C.

PartySuggestions

 

Rune Fencer, Cleric, Archer, Thief, Rhapsodist

A classic selection of adventurers, the RPG Standard includes a number of offensive models and two supports. With high ATK, the Archer and Thief will provide consistent damage, while your Rune Fencer expends MP to get ATK+MAG attacks.

PartySuggestions2

Dark Knight, Dark Priest, Dragoon [M], Risen Warrior, Miasma Thrall, Gargoyle Demonite

Opposing the RPG Standard, the Dark-Evil Party has a lot of nuance to playing it. The Dark Knight punishes enemies for ending their movement next to him, while the Dark Priest uses Dark Element attacks to heal the party. Take note that the Dragoon needs normal healing to stay up!

PartySuggestions3Minor Demonite x4, Gargoyle Demonite x3

With the Sync ability, all your Demonite’s benefit from any one of them having Vantage or Flanking on an opponent. Effective positioning can give your team a serious advantage. For 1 MP, the Minor Demonites can heal their allies using Void Knife, providing cheap supports for your Gargoyles.

PartySuggestions4

Rin Azel, Chemist, Pugilist, Thief, Bandit

*You’ll need to make sure to pick up an Item Deck

With luck, Rin and the Chemist can keep using their items for a decent period, while your Thief and Bandit steal them from the opponent. The Pugilist is able to use Improvised weapon to deal Poison or Blind repeatedly with their single Item card.

PartySuggestions5

Beastmen Laborer x2, Beastmen Engineer, Earth Troll, Deep Troll

Dropping Traps, Rock Tokens, and Water Tokens allows this party to easily shift the shape of the battlefield and put up dangerous roadblocks. Especially powerful in Objective-based scenarios. Just be aware of the Elemental weaknesses of your Earth and Deep Trolls or these 3C monsters could drop quicker than you expect.

PartySuggestions6

Summoner*, Sorcerer, Lyra Cosine, Adept x2, Gel Wizard

*You’ll need to make sure to pick a few of these: Barghest, Kappa, Mandragora, Gargoyle Demonite, Kirin, and/or Lunarian.

A party reliant upon MP and MAG, the Magic Brigade is particularly effective against low MAG opponents and those that focus on Melee attacks. Take note of the Adept and Gel Wizard’s core abilities, able to expand their spell lists and copy abilities from others, increasing the flexibility of the party.

PartySuggestions7

Ahm, Dragoon [F], Dragoon [M], Gargoyle Demonite, Lunarian Scout

A party focused on movement, using Leap, On the Bounce, Winged, and the Scouts supreme MOV/JMP, To the Skies allows you to ignore the terrain almost altogether. This is great for Objective-based Scenarios and getting into a flanking or vantage position against your opponent. The Scout even has a low powered heal to keep your party going.

PartySuggestions8

Yulea Seablade, Rune Fencer, Bandit x2, Squire, Thief

A dastardly band, this group of adventurers is best at striking fast and hard. The Bandits are able to gain Flanking from the side arc, making them useful for harassing even faster opponents. The Rune Fencer is the closest model you have to a healer, so utilizing Item cards will keep this Glass Cannon firing.