No End in Sight. Post-WW2 platoon combat rules available


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The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen.

As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight.
No End in Sight is a comprehensive guide to contemporary, cold war and near future combat. Lead an infantry platoon through random battles, several campaign styles or scenarios of your own design. Track the progress of your squad leaders as you play.

The rules feature an innovative activation and reaction fire mechanic that leaves you making important and tough choices constantly. Know when to push and when to hold off. Your men have to last for a long fire fight and you may run out of steam when you least expect it.

Combat is written to produce a fairly realistic level of casualties. Most fire will serve to pin and suppress the enemy with modest casualty rates until you close to assault.

Command battle hardened professionals and insurgent militia, dismantle IED’s, call in artillery fire, evac the wounded and take on enemy tanks. It’s all covered.

The rules are written to be both playable and enjoyable on a small gaming space, using approximately a platoon plus appropriate supports, APC’s and assorted vehicles on each side.

Run your own invented campaign or use the included systems to:

*Conduct “Hearts and Minds” peacekeeping in a foreign land (or throw the invaders out)

*Fight to prevent the “Domino Theory” from coming true.

*Engage the NATO/Warsaw Pact while hoping the conflict does not escalate out of control.

Play tested by active service military personnel.

NOTE:

This is not a FiveCore system. It’s an original, stand-alone game.

Suitable for any individually based miniatures.

 

14.99 from Wargames Vault