Draw Their Fire


Announcing the Second Force Pack in the Rogue Squadron Cycle

“I owe the Outrider the best. She’s brought me home when any other ship would have scattered me across space.”
   –Dash Rendar

Fantasy Flight Games is proud to announce Draw Their Fire, the second Force Pack in the Rogue Squadron cycle for Star Wars™: The Card Game!

Draw Their Fire offers more support for the main theme of the Rogue Squadron cycle: ace pilots and the starships they fly. With the new pilot (X) keyword, your Pilot units can command iconic fighters and capital ships in massive interstellar dogfights, while a new fate card brings the tension of flying starfighters to your edge battles. You’ll find the relentless Fighters of Black Squadron, pilot experimental starships such as the TIE defender, or help Qu Rahn defend the secrets of the Valley of the Jedi within Draw Their Fire.

Sometimes, facing your enemy head-on leads only to defeat. If you need combat tricks and ways to evade your opponent’s defenses, look no further than the Smugglers and Spies of the galaxy. In Draw Their Fire, you’ll find new ways for your smugglers to escape any Imperial blockades.

Make Your Escape

The objective set begins with The Daring Escape (Draw Their Fire, 731) objective. This objective offers two resources to help you afford the best starships and pilots for your smuggling operations. To find the pilots willing to run an Imperial blockade, however, you’ll have to visit a Spacer Cantina (Draw Their Fire, 734). Within this cantina’s walls, you’ll find dozens of pilots – both those who only claim to be the best, and those who truly are the best. Once you find the pilot you want to hire, the Spacer Catina not only provides a resource to pay their fee, it also reduces by one the cost and pilot cost of the first Pilot card you play each turn. If you have a covert job to run, the Spacer Cantina is where you’ll find your pilot.

This objective set also includes a copy of Stay on Target (Draw Their Fire, 702), one of two new fate cards included in the Rogue Squadron cycle. Playing this card in your edge battle contributes two Force icons to your total, and it also allows you to put a Pilot card into play from your hand or discard pile as an enhancement on a friendly Vehicle unit. Dropping a pilot into a ship in the midst of battle can quickly turn the tide of combat, making Stay on Target an invaluable addition to any deck focused on piloting Vehicles.

One Pilot you may choose to slip in with Stay on Target is Dash Rendar’s Droid and co-pilot, LE-BO2D9 (Draw Their Fire, 732), or “Leebo.” Leebo is a skilled mechanic and pilot, and with him at the controls, any starship moves faster. While Leebo is attached to a Vehicle as a Pilot enhancement, you may remove the enhanced unit from the engagement immediately after it resolves a strike, allowing you to fire quickly and escape before your opponent can shoot you out of the sky. Combined with a unit like the Blockade Runner (Edge of Darkness, 323), LE-BO2D9 can prove a nightmare for any dark side player to handle.

Although Leebo can pilot any Vehicle, he’s at his best in Dash Rendar’s own ship: the Outrider (Draw Their Fire, 733). The Outrider is a YT-2400 light freighter, massively modified for additional speed and weapon power, making it deadly in combat. The true power of the Outrider, however, lies in its Action, which reads, “During an engagement, focus a Pilot card attached to this unit to have this unit participate in the engagement on your side.” By focusing the Pilot of the Outrider, you can bring this unit into an engagement suddenly, even after your opponent’s defending units have focused to strike.

The Outrider gains even more maneuverability by pairing it with Leebo. You can focus Leebo to bring the Outrider into an engagement, and once it strikes, Leebo’s Reaction removes it from the engagement, keeping the ship safely out of reach of enemy unit damage. You might even use the Stay on Target fate card in an edge battle to suddenly attach a Pilot to the Outrider, setting your opponent up for a nasty surprise when the Outrider joins the engagement.

Of course, not even the Outrider can escape from every possible trap. That’s why this objective set includes Punch It (Draw Their Fire, 735). Whenever a friendly Vehicle unit is targeted by an enemy card effect, you can play Punch It to force your opponent to choose a different eligible target, giving you the chance you need to make another daring escape.

Evasive Maneuvers

You’ll find plenty of support for your flying aces in the Draw Their Fire Force Pack, whether you escape at the last second with Leebo and the Outrider or enter battle with Black Squadron TIE pilots. Get to the flight deck, and look for Draw Their Fire at your local retailer in the fourth quarter of 2014!

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