FAITH in Beasts of War


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One of the lead designers of FAITH: the Sci-Fi RPG has been interviewed by the Beasts of War team about the ideas and concepts that led to its creation, the process of launching a Kickstarter project, and the team´s background in gaming.

Here´s an excerpt of the interview:

BOW: What’s your background in gaming? What sort of games were you into and how did you come to be designing your own RPG?

Carlos: I started playing Warhammer when I was a little kid and that way I met Helio and Mauricio, the other two game designers. From there we branched out into roleplaying games. We started tweaking the games we played early on, as many people do, and when the changes started to be too significant we decided to make our own wargame.

We always talked about the possibility to eventually publish our own games, and last year we were awarded a grant for entrepreneurs from the University of the Arts in London that allowed us to pursue the idea seriously.

Nowadays we play many other games, both miniature games and boardgames. We really enjoy games like Infinity, Android Netrunner, Chaos in the Old World and others.

BOW: One of the most interesting things about the game is, of course, the way it deviates from traditional pen and paper RPGs. The game doesn’t use pen, paper or dice. Why is this?

Carlos: There is already plenty of amazing games that use very creative dice mechanics. We wanted to do something different, as we did not see the point of making another d20 system.

The mechanics of Faith allow players to manage their luck: because the players can play cards from their hand, they can choose when to be lucky and play their high cards and when to risk failure while playing their low cards.

Source: Beasts of War.

FAITH is funding on Kickstarter right now: https://www.kickstarter.com/projects/burninggames/faith-the-sci-fi-rpg

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