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Fallen Frontiers Rules Update
[Fallen Frontiers is coming to Kickstarter on Friday 14th of November!]
Hello everyone,
During our past campaign we had posted up our work in progress rules already, however they were not translated properly which caused a lot of confusion. Over the past months we have been working hard on tweaking the rules and getting them properly translated, and we have been playtesting with people from all over the world to ensure a well balanced, fun and competitively sound game.
In a nutshell the game focuses on small forces fighting over precious resources whilst being lead by heroes that influence how units behave. The game is played with 10-20 miniatures per side at its base, but can easily be expanded to have larger games with 40-50 miniatures per side.
At its core there are three pillars: heroes & units, resource collection and a deck of cards. Heroes are powerful characters that boost the performance of the units they are leading, and that bring powerful weaponry or army-wide special rules. Resources are collected actively by capturing areas of the table to harvest Krithium, and passively by backing your army with a good leadership to receive Command points. These resources can then be spent to do various things, from boosting your dice rolls to playing powerful cards that can change the outcome of battle.
The game is still in development and some details may change, but these core elements will always remain. We will make sure to provide you with an early look at the rules as soon as possible!
(The image shows two small forces ready for playtesting; note that the gaming mat and all terrain except for the trees will be available in our kickstarter.)
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