STAR WARS (R): Force and Destiny (TM) Beta Update #6
News From the Developers of the Force and Destiny Beta
Hello Force and Destiny™ beta testers,
This week’s updates (pdf, 313 KB) focus on Chapter X: Adversaries. One of our major changes involves the IG-100 Magnaguard; its power level was a little too high for the role we wanted it to fill, so we toned down the stats a little bit. We also added silhouettes to every creature that’s not silhouette “1,” though we only list silhouettes if they’re not silhouette “1,” which is the same silhouette as Player Characters. Now Pathfinders will find it easier to adopt animal friends from some of the available options.
We’re going to keep the spotlight on the Adversaries chapter for one more week. We’ll also be focusing our internal testing on Adversaries this week, so this is the best time to submit your feedback.
What Feedback Is Most Helpful?
Please remember when submitting feedback on adversaries to use the following guidelines:
- Do not change the profiles of the adversaries during your games. If you change the profiles by modifying characteristics, skills, gear, or talents, then we have no idea if the original profile is balanced or useful.
- Include the composition of your player characters. Information about your group’s species, careers, specializations, and XP level are sufficient. We need to know what kind of PCs are going up against the adversaries in order to tell if the results are an aberration or expected. For example, a Fallen Master will butcher his way through a group of social-specced PCs, but may get soundly and quickly defeated by a group of lightsaber wielders. If all we learn is that the Fallen Master “TPKed” a group, we don’t know if the adversary is broken or working as intended.
- Details help. If something about an adversary seems slightly off-balance or broken, please feel free to elaborate and explain your position. Every little bit of information helps!
Thanks again, everyone, and we look forward to your feedback next week!
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