After a week of sneak peeks and previews, we’re delighted to say that pre-orders for The Walking Dead: Call to Arms are available NOW on the Mantic website – or pop in to your FLGS and ask them to get their orders in pronto.
The good news is that over on the website, we’ve made it super easy for veterans and newcomers to get on board the Call to Arms hype train.
The Survivor Bundle is perfect for veterans of All Out War. It comes with everything you’ll need to get your existing mini collection ready for action in Call to Arms. Included in this collection, you get the rulebook, Lawful character cards, Ruthless character cards and equipment cards.
TWO PLAYER BUNDLE
If you’re relatively new to the world of The Walking Dead, then don’t worry! The two-player bundle is a great intro for newcomers. You’ll get two gangs, rulebook, loads of dice, equipment cards and measuring sticks/tokens. The only thing you might need are some Walkers.
However, if you prefer to pick and choose your purchases, you can see the full list of releases below!
CALL TO ARMS RULEBOOK
This is the backbone of the Call to Arms releases – the awesome new rulebook by All Out War designer, Mark Latham. Inside you’ll find all the new rules, seven scenarios and lists for two starter factions (Rick’s gang and The Governor’s Woodbury).
LAWFUL FACTION CARDS
Just like All Out War, characters in Call to Arms have their own stat cards. This makes it much easier to see their various stats and special abilities – rather than having to flick through a rulebook. If you’re a goody-goody survivor, then you’ll need to pick up the Lawful Faction Cards. Check the website for a full list of what characters are included in this set.
RUTHLESS FACTION CARDS
If you prefer to rule through fear, then you’ll definitely need to get the Ruthless Faction Cards. Or you’ll just beat up one of your minions and tell them to buy you one. Again, you can see a full list of who is included in this deck over on the website.
Equipment has changed compared to All Out War (to take out some of those particularly nasty combos) and that means it’s time to pick up a new equipment deck to use as a handy reference when creating your gangs. Don’t worry, all the equipment is listed in the rulebook too.
Fancy starting a new gang? Rick’s Group contains a selection of survivors to get your faction up and running.
Don’t fancy playing as the good guys? The Governor’s Woodbury Army is here to crush the opposition.
PRISONER BOOSTER PACK
You can boost your chosen gang with the addition of the Prisoner Booster Pack. Luckily the Prisoners aren’t fussy who they work for, so they’ll make perfect allies for Rick or the Governor.
One of the terrifying additions to Call to Arms is the concept of the Walker Herd. Although not a threat on their own, if Walkers group together they form a formidable (and almost unstoppable) Herd. This pack includes a selection of Walkers and a 90mm x 60mm movement tray.
So there you have a quick run down of all the Call to Arms releases. This is really only the start of our Call to Arms journey and over the coming weeks we’ll have plenty more blogs and guides about how to get into the game.
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