April 2019 CID Developer’s Notes


We are making a clarification change to Alchemical Mask. This should clear up some confusing wording on how Alchemical Mask relates to clouds, and the concealment granted by those clouds. The previous wording resulted in some overly complex and confusing rulings we had to make, so we decided to just alter the wording to ensure it reads much smoother. Each the models listed below are every model in WARMACHINE & HORDES with Alchemical Mask, and this new text has been updated on all their cards to reflect the change.

Assault Kommander Strakhov & Kommandos

Change the text of Alchemical Mask to:

Alchemical Mask – This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Kommander Oleg Strakhov

Change the text of Alchemical Mask to:

Alchemical Mask – This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Assault Kommandos

Change the text of Alchemical Mask to:

Alchemical Mask – This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Assault Kommando Flame Thrower

Change the text of Alchemical Mask to:

Alchemical Mask – This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Aurum Adeptus Syvestro

Change the text of Alchemical Mask to:

Alchemical Mask – This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Combat Alchemists

Change the text of Alchemical Mask to:

Alchemical Mask – This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Gorman Di Wulfe, Rogue Alchemist

Change the text of Alchemical Mask to:

Alchemical Mask – This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Hutchuk, Ogrun Bounty Hunter

Change the text of Alchemical Mask to:

Alchemical Mask – This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Splatter Boar

Change the text of Alchemical Mask to:

Alchemical Mask – This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Grymkin

Piggybacks

ARM 14.

We made a small adjustment to Piggybacks (and by extension, the new Piggyback Officer) in the Grymkin CID to give them a small boost to their ARM, from 13 to 14. We found that at their previous ARM, they were just a tad too soft defensively unless you also brought along a Death Knell, which heavily influenced their opportunity cost in lists. This change means they are suitably tough without the Death Knell or reach more elite levels of durability when paired with one.

We think this change allows the Piggybacks to be included in more lists without soaking up too many points of support unless you really want to commit to a particularly sturdy army that favors soaking up the enemy alpha strike, which should give players a bit more flexibility in list building.

Oink!

Theme

Grymkin Theme Force: Dark Menagerie

Add “Malady Man units” and “Baron Tonguelick, Lord of Warts” to the Army Composition section.

We added two of the new model entries to Dark Menagerie. Baron Tonguelick, as the new attachment, is an obvious addition. However, the Malady Man is a tad more of an edge case addition. Our decision was to provide an alternative, cheap unit to a theme force that specializes in an extremely large and diverse warbeast package. Even though we don’t expect the Malady Man to fit into every Dark Menagerie army, we wanted to give the players the option of an accessible unit for scoring, contesting, and other uses.

 

Grymkin Theme Force: Bump in the Night

Add “Baron Tonguelick, Lord of Warts” and “Grave Ghoul solos” to the Army Composition section.

Change the second benefit to the following:

For every 20 points of Grymkin units and Grymkin battle engines in this army, you can add one Malady Man unit, command attachment, or solo to the army free of cost. Free command attachments do not count toward the total point value of units in the army when calculating this bonus.

Much the same as above, we have added the new model entries to Bump in the Night. Remember, Bump in the Night automatically includes all Grymkin units, which means the Malady Man is an automatic addition to the theme force. Additionally, the have added the Malady Man as one of the free options in Bump in the Night. This should provide some creative list building options, and the new Neigh Slayer Warhorse and Piggyback Officer should also breath some new life into their respective units and how they are utilized on the battlefield.

 

 

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